The ancient Chinese people based their culture on voyage, while the ancient Greek tried to survive by fighting against the weather.()
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Passage Four Questions 16 and 20 are based on the following passage. Effective Friday, Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has declared a strike against 11 video game publishers over games that went into production after Feb. 17, 2015. The companies include some of the heavyweights of the industry, like Electronic Arts Productions, Insomniac Games, Activision and Disney. The strike comes in light of an unsuccessful 19 months of negotiations after the existing labor contract known as the Interactive Media Agreement expired in late 2014. Overall, the strike is an effort to provide more secondary compensation along with other concerns, such as transparency upon hiring talent and on-set (制作中) safety precautions. The video gaming industry has ballooned in recent years. The Los Angeles Times reports that the industry is in the midst of an intense increase in cash flow. In 2015, gaming produced $23.5 billion in domestic revenue. But SAG-AFTRA says voice actors don’t receive residuals (追加酬金) for their gaming work. Instead, they receive a fixed rate, which is typically about $825 for a standard four-hour vocal session. So the voice actors are pushing for the idea of secondary compensation — a performance bonus every time a game sells 2 million copies or downloads, or reaches 2 million subscribers, with a cap at 8 million. “It’s a very small number of games that would trigger this secondary compensation issue,” said voice actor Crispin Freeman, who’s a member of the union’s negotiating committee. “This is an important aspect of what it means to be a freelance (从事自由职业的) performer, who isn’t regularly employed every single day working on projects.” Another major complaint from the actors is the secrecy of the industry. “I can’t imagine if there’s any other acting job in the world where you don’t know what show you’re in, when you’re hired,” says voice actor Keythe Farley, who chairs the SAG-AFTRA negotiating committee. “And yet that happens every day in the video game world,” Farley told reporters during a press conference Friday. “I was a main character in Fallout 4, a character by the name of Kellogg, and I never knew that I was doing vocal recording for that game throughout the year and a half.” Scott Witlin, the lawyer representing the video game companies, says voice actors “represent less than one tenth of 1 percent of the work that goes into making a video game.” So “even though they’re the top craftsmen in their field,”Witlin says, “if we pay them under a vastly different system than the people who do the 99.9 percent of the work, that’s going to create far more problems for the video game companies.” 20. What is the argument of lawyer Scott Witlin?
A、Voice actors should have a pay raise if they prove to be top craftsmen.
B、Changing the pay system would cause the industry more problems.
C、Voice actors are mere craftsmen, not professional performers
D、Paying voice actors on an hourly basis is in line with the law.
A、人们,看起来,已经进化了,对锻炼上瘾了。
B、人们,似乎,已经逐渐地对锻炼上瘾了
C、人们似乎越来越沉迷于锻炼了。
D、人们似乎越来越对做操成瘾了。
A. Social support cushions stress in a number of ways.B. Social support consists of the exchange of resources among people based on their interpersonal ties.C. Finally, other people may give us instrumental supportD. People can't live without social support.E. and the absence of such support makes poor health more likelyF. Second, other people often provide us with informational support.
B.当一种艺术风格衰亡之后,艺术风格的发展会在很长一段时间里出现断裂,直到新的统一的艺术风格产生;
C.艺术风格的发展总是从一种风格转向对立的风格,这种对立要求是根本上的创新,不同风格之间不存在继承;
D.艺术风格的发展之所以向其反面转化是由社会生活的发展、审美观念的变化、艺术的创新共同决定的
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