If the perimeter of a triangle is 18, then the length of one of the sides CANNOT be ?A.1B.
If the perimeter of a triangle is 18, then the length of one of the sides CANNOT be ?
A.1
B.3
C.6
D.8
E.9
If the perimeter of a triangle is 18, then the length of one of the sides CANNOT be ?
A.1
B.3
C.6
D.8
E.9
Virtual reality is often used to mimic hazardous environments—cockpits of combat aircraft, burning oil rigs, the treasure-strewn caves of irritable dragons and so on. Until now, though, it has rarely been deployed to simulate that most hazardous environment of all—the office. But if Sandra Testani of the Franklin Institute in Philadelphia has her way, it will soon be possible to hone the black arts of office politics and corporate survival on a computer before you employ them against your colleagues in the real world. Or, from the boss' s point of view, you will be able to practise your skills at "co-operating" in virtual "team-building" exercises.
Dr. Testani' s virtual world is called CIMBLE. The acronym stands for CADETT which in turn stands for Consortium for Advanced Education and Training Technologies Interactive Multi-user Business Learning Environment. The idea behind CIMBLE is to let people who are unable or unwilling to meet face to face practise collaborating with each other over a computer network.
To do this, CIMBLE' s software creates a virtual world for up to six participants. Each acts via an electronic representative known as an avatar. A participant sees the world (including the other players' avatars, which appear on screen as cartoon-like images of men and women) from his own avatar' s point of view. Any other characters that the avatars might interact with are played by a moderator, who also acts as Big Brother, overseeing and monitoring the activities of the group and steering things in a suitable direction.
The CIMBLE software allows the avatars to walk around and manipulate objects in the virtual world (opening doors, for example) at the click of a mouse. It also lets avatars (and hence the participants) talk to one another. Most conversations are assumed to be in the open, and can be heard by everybody. But true office Machiavellis will be pleased to learn that private chats are also possible, since the software can work out who is within earshot of whom, and will transmit sound only to those who should be able to hear it.
So far, Dr. Testani and her colleagues have devised two exercises in their new electronic world. One simply brings the participants together around a virtual conference table and lets them chew over an agenda provided by the moderator. The second, however, is more sophisticated. The participants are deemed to be working for a civil-engineering firm, and are sent off to the proposed site of a new bridge to settle a dispute with local residents and officials. After a long car ride and a night in a hotel (all depicted in loving detail by CIMBLE' s software) , they meet the irate local and try to mollify them. A successful outcome, allowing the bridge to go ahead, is greeted by an onscreen display of virtual fireworks. Summary:
Dr. Testani of Franklin Institute designed a software called CIMBLE which【71】CADETT Interactive Multi-user Business Learning Environment. This virtual world is used to mimic the office and has made it possible for【72】people to practise collaborating with others over a computer network.【73】is represented by an avatar, and their activities are monitored by a moderator. With this software, participants can talk to each other—as well as have【74】in the virtual world because the software will transmit sound only to people who should be able to hear it. Two exercises have been devised up till now. One allows the participants to think over an agenda, while the other requires them to【75】over the construction of a new bridge.
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According to historical records,the first (1) Olympic Games can be traced back to 776 BC.They (2) dedicated to the Olympian gods and were staged on the (3) plains of Olympia.They continued for nearly 12 centuries, (4) Emperor Theodosius decreed in 393 A.D.that aU such"pagan cults" (5) banned.
The oldest myth which concerns the beginning of the (6) Games is that of Idaios Daktylos Herakles.According to other (7) ,Zeus,the father of humanity,fought and defeated Cronus in a (8) for the throne of the gods.Finally,the well-known (9) Herakles is mentioned who staged games in Olympia in honour (10) Zeus,because the latter had helped him conquer Elis when (11) went to war against Augeas.
Through the 12 centuries of (12) Olympic Games,many wonderful athletes competed in the stadium and (13) hippodrome of ancient Olympia's sacred area,moving the crowds with (14) great achievements.Although mortal,their Olympic victories immortalised them.Of (15) best athletes who left their mark on the sacred vallev (16) Olympia,some surpassed all limits and became legends by winning (17) successive Olympic Games and remaining at the forefront of their (18) for more than a decade.
The ancient Olympic Games were (19) a one.day event until 684 BC.when they were extended (20) three days.In the 5th century B.C.,the Games were extended again to cover five days.
(1)
A、informational reports.
B、analytical reports.
C、cost-benefit analysis reports.
D、justification reports.
The terms FIFO and LIFO refer to two techniques for(1)with collection of items to which additions and(2)are to be made. The acronym FIFO(3)for first-in-first-out and LIFO represents last-in-first-out. Derived from business accounting and investing management(4), these techniques have found widespread application in computer science. For example, the LIFO technique has been used in the parsing techniques employed by compilers and in the(5)of data.
供选择的答案:
(1) producing (2) dealing (3) networking (4) searching
(5) deletions (6) locations (7) observations (8) notations
(9) stands (10) represents (11) finds (12) replaces
A、A. For exotic achievements.
B、B. For its glorious ancient civilization.
C、C. For foreign animals.
D、D. For a different way of life.
A.Electronic Numerical Integrator and Computer
B.Electronic Number Interface Analysis Computer
C.Electronic Number Interface and Computer
D.Electronic Numerical Interchange and Computer
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