A.Develop new hobbies.B.Play the video games.C.Take part n sports.
A.Develop new hobbies.
B.Play the video games.
C.Take part n sports.
D.Make friends.
A.Develop new hobbies.
B.Play the video games.
C.Take part n sports.
D.Make friends.
A、Hobbies and education background
B、Gender and education background
C、Hobbies and work experience
D、Identificaiton and education background
A、writing and exercising
B、hunting and boxing
C、sports and writing
D、hunting and fishing
B.He heard she enjoys music concerts.
C.He thinks she enjoys traveling.
D.He has no idea what she likes to do.
A.its difficult to distinguish educational apps from entertaining ones
B.all video games and apps make children learn something useful
C.the users guides of some video games and apps are hard to follow
D.children are too young to understand the educational aspects of games
B.Because it is the registration requirement of the library.
C.Because the library provides home delivery service for him.
D.Because it is effective to remind readers of returning books in time.
A.explore learning opportunities for children from different categories
B.set up criteria on their own for evaluating the value of learning apps
C.spend time figuring out what their children want to be exposed to
D.make certain what they want children to learn and to experience
B.To get working experience as much as possible.
C.To know the HR of many companies better.
D.To do the jobs with low salaries but heavy work.
A.Their education cannot guarantee a successful career to graduates.
B.Their education cannot prepare graduates adequately for future lives.
C.Their education is too narrow to prepare graduates as engaged citizens.
D.Their education is too broad to provide graduates with career success.
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